#include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_EQU, BTLVAR_CRITICAL_MUL, 1, _049 // A critical hit! PrintMessage pl_msg_00000368_00774, TAG_NONE Wait WaitButtonABTime 30 CheckAbility CHECK_NOT_HAVE, BTLSCR_DEFENDER, ABILITY_ANGER_POINT, _049 CompareMonDataToValue OPCODE_EQU, BTLSCR_DEFENDER, BATTLEMON_CUR_HP, 0, _049 CompareMonDataToValue OPCODE_EQU, BTLSCR_DEFENDER, BATTLEMON_ATTACK_STAGE, 12, _049 PlayBattleAnimation BTLSCR_DEFENDER, BATTLE_ANIMATION_STAT_BOOST Wait UpdateMonData OPCODE_SET, BTLSCR_DEFENDER, BATTLEMON_ATTACK_STAGE, 12 UpdateVar OPCODE_SET, BTLVAR_MSG_TEMP, 1 // {0} maxed its {2} with {1}! PrintMessage pl_msg_00000368_01093, TAG_NICKNAME_ABILITY_STAT, BTLSCR_DEFENDER, BTLSCR_DEFENDER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 _049: End