#include "macros/btlcmd.inc" .data _000: // {0}’s perish count fell to {1}! PrintMessage pl_msg_00000368_00439, TAG_NICKNAME_NUM, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_MSG_TEMP, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_PERISH_SONG, _015 Call BATTLE_SUBSCRIPT_UPDATE_HP _015: End