#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUSTAP_BERRY, 1, _022 CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_QUICK_CLAW, 0, _063 CompareVarToValue OPCODE_EQU, BTLVAR_WAITING_BATTLERS, 1, _039 PlayBattleAnimation BTLSCR_ATTACKER, BATTLE_ANIMATION_HELD_ITEM Wait GoTo _039 _022: PlayBattleAnimation BTLSCR_ATTACKER, BATTLE_ANIMATION_HELD_ITEM Wait CompareVarToValue OPCODE_EQU, BTLVAR_WAITING_BATTLERS, 1, _039 // {0}’s {1} let it move first! PrintMessage pl_msg_00000368_01254, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_ATTACKER Wait WaitButtonABTime 30 _039: CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_QUICK_CLAW, 0, _050 UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_QUICK_CLAW, 0 _050: CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUSTAP_BERRY, 0, _063 UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_CUSTAP_BERRY, 0 RemoveItem BTLSCR_ATTACKER _063: End