#include "macros/btlcmd.inc" .data _000: CheckAbility CHECK_HAVE, BTLSCR_MSG_TEMP, ABILITY_MAGIC_GUARD, _041 UpdateMonDataFromVar OPCODE_GET, BTLSCR_MSG_TEMP, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP DivideVarByValue BTLVAR_HP_CALC_TEMP, 8 CheckAbility CHECK_NOT_HAVE, BTLSCR_MSG_TEMP, ABILITY_HEATPROOF, _020 DivideVarByValue BTLVAR_HP_CALC_TEMP, 2 _020: UpdateVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, -1 // {0} is hurt by its burn! PrintMessage pl_msg_00000368_00095, TAG_NICKNAME, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_BURNED Wait UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK GoToSubscript BATTLE_SUBSCRIPT_UPDATE_HP _041: End