#include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM, _052 CheckAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_WATER_VEIL, _211 CheckIgnoreWeather _021 CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _021 CheckAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_LEAF_GUARD, _211 _021: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_BURN, _211 CompareMonDataToValue OPCODE_EQU, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_TYPE_1, TYPE_FIRE, _211 CompareMonDataToValue OPCODE_EQU, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_TYPE_2, TYPE_FIRE, _211 CompareMonDataToValue OPCODE_NEQ, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_NONE, _211 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_SIDE_CONDITIONS_EFFECT_MON, SIDE_CONDITION_SAFEGUARD, _211 GoTo _141 _052: CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_WATER_VEIL, _264 CheckIgnoreWeather _069 CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _069 CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_LEAF_GUARD, _264 _069: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _079 CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_SHIELD_DUST, _212 _079: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _086 PrintAttackMessage Wait _086: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _094 CheckSubstitute BTLSCR_SIDE_EFFECT_MON, _212 _094: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_BURN, _228 CompareMonDataToValue OPCODE_EQU, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_TYPE_1, TYPE_FIRE, _246 CompareMonDataToValue OPCODE_EQU, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_TYPE_2, TYPE_FIRE, _246 CompareMonDataToValue OPCODE_NEQ, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_NONE, _212 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _141 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_MISSED|MOVE_STATUS_SEMI_INVULNERABLE, _212 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_SIDE_CONDITIONS_EFFECT_MON, SIDE_CONDITION_SAFEGUARD, _294 CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _141 PlayMoveAnimation BTLSCR_ATTACKER Wait _141: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM, _152 PlayBattleAnimation BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_HELD_ITEM Wait WaitButtonABTime 15 _152: PlayBattleAnimation BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_BURNED Wait UpdateMonData OPCODE_FLAG_ON, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_BURN CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _177 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM, _185 // {0} was burned! PrintMessage pl_msg_00000368_00085, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _190 _177: // {0}’s {1} burned {2}! PrintMessage pl_msg_00000368_00088, TAG_NICKNAME_ABILITY_NICKNAME, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP, BTLSCR_SIDE_EFFECT_MON GoTo _190 _185: // {0} got a burn from the {1}! PrintMessage pl_msg_00000368_01171, TAG_NICKNAME_ITEM, BTLSCR_SIDE_EFFECT_MON, BTLSCR_MSG_TEMP _190: Wait SetHealthbarStatus BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_BURNED WaitButtonABTime 30 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS, _207 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS GoTo _211 _207: UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS _211: End _212: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _312 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _312 WaitButtonABTime 30 Call BATTLE_SUBSCRIPT_BUT_IT_FAILED GoTo _312 _228: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _312 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _312 WaitButtonABTime 30 // {0} already has a burn. PrintMessage pl_msg_00000368_00098, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _305 _246: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _312 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _312 WaitButtonABTime 30 // It doesn’t affect {0}... PrintMessage pl_msg_00000368_00027, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _305 _264: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _312 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _312 PrintAttackMessage Wait WaitButtonABTime 30 // {0}’s {1} prevents burns! PrintMessage pl_msg_00000368_00686, TAG_NICKNAME_ABILITY, BTLSCR_SIDE_EFFECT_MON, BTLSCR_SIDE_EFFECT_MON GoTo _305 // {0}’s {1} suppressed {2}’s {3}! PrintMessage pl_msg_00000368_00727, TAG_NICKNAME_ABILITY_NICKNAME_ABILITY, BTLSCR_SIDE_EFFECT_MON, BTLSCR_SIDE_EFFECT_MON, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP GoTo _305 _294: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _312 WaitButtonABTime 30 // {0} is protected by Safeguard! PrintMessage pl_msg_00000368_00200, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON _305: Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK _312: End