#include "macros/btlcmd.inc" .data _000: CheckAbility CHECK_HAVE, BTLSCR_MSG_TEMP, ABILITY_MAGIC_GUARD, _082 CompareVarToValue OPCODE_EQU, BTLVAR_MSG_MOVE_TEMP, MOVE_WRAP, _039 CompareVarToValue OPCODE_EQU, BTLVAR_MSG_MOVE_TEMP, MOVE_FIRE_SPIN, _044 CompareVarToValue OPCODE_EQU, BTLVAR_MSG_MOVE_TEMP, MOVE_MAGMA_STORM, _049 CompareVarToValue OPCODE_EQU, BTLVAR_MSG_MOVE_TEMP, MOVE_CLAMP, _054 CompareVarToValue OPCODE_EQU, BTLVAR_MSG_MOVE_TEMP, MOVE_WHIRLPOOL, _059 CompareVarToValue OPCODE_EQU, BTLVAR_MSG_MOVE_TEMP, MOVE_SAND_TOMB, _064 PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_BIND GoTo _067 _039: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_WRAP GoTo _067 _044: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_FIRE_SPIN GoTo _067 _049: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_MAGMA_STORM GoTo _067 _054: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_CLAMP GoTo _067 _059: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_WHIRLPOOL GoTo _067 _064: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_SAND_TOMB _067: Wait // {0} is hurt by {1}! PrintMessage pl_msg_00000368_00262, TAG_NICKNAME_MOVE, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK GoToSubscript BATTLE_SUBSCRIPT_UPDATE_HP _082: End