#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_ATTACK_STAGE, 12, _052 UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP DivideVarByValue BTLVAR_HP_CALC_TEMP, 2 CompareMonDataToVar OPCODE_LTE, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, BTLVAR_HP_CALC_TEMP, _052 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_ATTACK_STAGE, 12 UpdateVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, -1 UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_ATTACKER UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP PlayBattleAnimation BTLSCR_ATTACKER, BATTLE_ANIMATION_STAT_BOOST Wait // {0} cut its own HP and maximized its Attack! PrintMessage pl_msg_00000368_00449, TAG_NICKNAME, BTLSCR_ATTACKER Wait WaitButtonABTime 30 End _052: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End