#include "macros/btlcmd.inc" .data _000: TryRestoreStatusOnSwitch BTLSCR_PLAYER_SLOT_1, _007 UpdateMonData OPCODE_SET, BTLSCR_PLAYER_SLOT_1, BATTLEMON_STATUS, MON_CONDITION_NONE _007: TryRestoreStatusOnSwitch BTLSCR_PLAYER_SLOT_2, _015 UpdateMonData OPCODE_SET, BTLSCR_PLAYER_SLOT_2, BATTLEMON_STATUS, MON_CONDITION_NONE _015: CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_TRAINER, _135 CompareVarToValue OPCODE_EQU, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_TRAINER|BATTLE_TYPE_DOUBLES|BATTLE_TYPE_LINK|BATTLE_TYPE_2vs2|BATTLE_TYPE_FRONTIER, _084 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_LINK, _153 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_2vs2, _087 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_TAG, _087 // Player defeated {0} {1}! PrintMessage pl_msg_00000368_00839, TAG_TRCLASS_TRNAME, BTLSCR_ENEMY_SLOT_1, BTLSCR_ENEMY_SLOT_1 Wait WaitButtonABTime 15 TrainerSlideIn BTLSCR_ENEMY_SLOT_1, BATTLER_TYPE_SOLO_ENEMY Wait CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_DOUBLES, _065 PrintTrainerMessage BTLSCR_ENEMY_SLOT_1, TRAINER_MESSAGE_LOSE Wait WaitButtonABTime 60 GoTo _121 _065: PrintTrainerMessage BTLSCR_ENEMY_SLOT_1, TRAINER_MESSAGE_LOSE_1 Wait WaitButtonABTime 60 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_FRONTIER, _121 PrintTrainerMessage BTLSCR_ENEMY_SLOT_1, TRAINER_MESSAGE_LOSE_2 Wait WaitButtonABTime 60 GoTo _121 _084: PlayBGM BTLSCR_PLAYER_SLOT_1, 1128 _087: // Player beat {0} {1} and {2} {3}! PrintMessage pl_msg_00000368_00953, TAG_TRCLASS_TRNAME_TRCLASS_TRNAME, BTLSCR_ENEMY_SLOT_1, BTLSCR_ENEMY_SLOT_1, BTLSCR_ENEMY_SLOT_2, BTLSCR_ENEMY_SLOT_2 Wait WaitButtonABTime 15 TrainerSlideIn BTLSCR_ENEMY_SLOT_1, BATTLER_TYPE_SOLO_ENEMY Wait PrintTrainerMessage BTLSCR_ENEMY_SLOT_1, TRAINER_MESSAGE_LOSE Wait WaitButtonABTime 30 TrainerSlideOut BTLSCR_ENEMY_SLOT_1 Wait TrainerSlideIn BTLSCR_ENEMY_SLOT_2, BATTLER_TYPE_SOLO_ENEMY Wait PrintTrainerMessage BTLSCR_ENEMY_SLOT_2, TRAINER_MESSAGE_LOSE Wait WaitButtonABTime 60 SetLinkBattleResult _121: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_FRONTIER, _150 PayPrizeMoney // {0} got ${1} for winning! PrintMessage pl_msg_00000368_00033, TAG_TRNAME_NUM, BTLSCR_PLAYER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 60 _135: GenerateEndOfBattleItem AddPayDayMoney CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 0, _150 // {0} picked up ${1}! PrintMessage pl_msg_00000368_00341, TAG_TRNAME_NUM, BTLSCR_PLAYER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 60 _150: FadeOutBattle Wait End _153: Call BATTLE_SUBSCRIPT_LINK_WIN_LOSE End