#include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_FRONTIER, _068 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_LINK, _065 // {0} is out of usable Pokémon! PrintMessage pl_msg_00000368_00036, TAG_TRNAME, BTLSCR_PLAYER Wait WaitButtonABTime 30 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_FRONTIER, _050 PayPrizeMoney CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 0, _050 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_TRAINER, _042 // {0} dropped ${1} in panic! PrintMessage pl_msg_00000368_00034, TAG_TRNAME_NUM, BTLSCR_PLAYER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 GoTo _050 _042: // {0} paid out ${1} to the winner. PrintMessage pl_msg_00000368_00035, TAG_TRNAME_NUM, BTLSCR_PLAYER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 _050: // ... ... ... ... PrintMessage pl_msg_00000368_00038, TAG_NONE Wait WaitButtonABTime 30 // {0} blacked out! PrintMessage pl_msg_00000368_00037, TAG_NONE Wait WaitButtonABTime 30 FadeOutBattle Wait End _065: Call BATTLE_SUBSCRIPT_LINK_WIN_LOSE End _068: CompareMonDataToValue OPCODE_EQU, BTLSCR_ENEMY_SLOT_1, BATTLEMON_CUR_HP, 0, _076 RecallPokemon BTLSCR_ENEMY_SLOT_1 _076: CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_DOUBLES, _089 CompareMonDataToValue OPCODE_EQU, BTLSCR_ENEMY_SLOT_2, BATTLEMON_CUR_HP, 0, _089 RecallPokemon BTLSCR_ENEMY_SLOT_2 _089: Wait HealthbarSlideOut BTLSCR_ENEMY Wait TrainerSlideIn BTLSCR_ENEMY_SLOT_1, BATTLER_TYPE_SOLO_ENEMY Wait PrintTrainerMessage BTLSCR_ENEMY_SLOT_1, TRAINER_MESSAGE_WIN Wait WaitButtonABTime 30 CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_2vs2, _123 TrainerSlideOut BTLSCR_ENEMY_SLOT_1 Wait TrainerSlideIn BTLSCR_ENEMY_SLOT_2, BATTLER_TYPE_SOLO_ENEMY Wait PrintTrainerMessage BTLSCR_ENEMY_SLOT_2, TRAINER_MESSAGE_WIN Wait WaitButtonABTime 60 GoTo _125 _123: WaitButtonABTime 30 _125: SetLinkBattleResult FadeOutBattle Wait End