#include "macros/btlcmd.inc" .data _000: CheckBlackOut BTLSCR_DEFENDER, _172 TryReplaceFaintedMon BTLSCR_ATTACKER, TRUE, _172 TriggerAbilityOnHit _010 CallFromVar BTLVAR_SCRIPT_TEMP _010: TriggerHeldItemOnPivotMove _014 CallFromVar BTLVAR_SCRIPT_TEMP _014: CompareMonDataToValue OPCODE_NEQ, BTLSCR_DEFENDER, BATTLEMON_CUR_HP, 0, _079 CompareMonDataToValue OPCODE_FLAG_NOT, BTLSCR_DEFENDER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_DESTINY_BOND, _079 IfSameSide BTLSCR_ATTACKER, BTLSCR_DEFENDER, _079 CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, 0, _079 // {0} took {1} down with it! PrintMessage pl_msg_00000368_00391, TAG_NICKNAME_NICKNAME, BTLSCR_DEFENDER, BTLSCR_ATTACKER UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, BTLVAR_HP_CALC_TEMP UpdateVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, -1 UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_ATTACKER UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP PlayFaintAnimation Wait HealthbarSlideOut BTLSCR_FAINTED_MON // {0} fainted! PrintMessage pl_msg_00000368_00030, TAG_NICKNAME, BTLSCR_FAINTED_MON Wait WaitButtonABTime 30 IncrementGameRecord BTLSCR_FAINTED_MON, BATTLER_TYPE_SOLO_ENEMY, RECORD_FAINTED_IN_BATTLE IncrementGameRecord BTLSCR_FAINTED_MON, BATTLER_TYPE_SOLO_PLAYER, RECORD_FAINTED_ENEMY_MON _079: UpdateVarFromVar OPCODE_GET, BTLVAR_FAINTED_MON, BTLVAR_LAST_BATTLER_ID UpdateVarFromVar OPCODE_SET, BTLVAR_FAINTED_MON, BTLVAR_DEFENDER CompareMonDataToValue OPCODE_NEQ, BTLSCR_DEFENDER, BATTLEMON_CUR_HP, 0, _103 TryGrudge _103 // {0}’s {1} lost all its PP due to the grudge! PrintMessage pl_msg_00000368_00568, TAG_NICKNAME_MOVE, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 _103: UpdateVarFromVar OPCODE_SET, BTLVAR_FAINTED_MON, BTLVAR_LAST_BATTLER_ID CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, 0, _172 UpdateVarFromVar OPCODE_SET, BTLVAR_SWITCHED_MON, BTLVAR_ATTACKER // {0} went back to {1}! PrintMessage pl_msg_00000368_01067, TAG_NICKNAME_TRNAME, BTLSCR_SWITCHED_MON, BTLSCR_SWITCHED_MON Wait WaitButtonABTime 30 Call BATTLE_SUBSCRIPT_PURSUIT CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_CUR_HP, 0, _172 TryRestoreStatusOnSwitch BTLSCR_ATTACKER, _141 UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NONE _141: UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_PLAYED_MOVE_ANIMATION UpdateVar OPCODE_SET, BTLVAR_MOVE_EFFECT_CHANCE, 1 PlayMoveAnimation BTLSCR_ATTACKER Wait DeletePokemon BTLSCR_ATTACKER Wait HealthbarSlideOut BTLSCR_ATTACKER Wait UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS_2, SYSCTL_UTURN_ACTIVE UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS UpdateVar OPCODE_SET, BTLVAR_ATTACKER_SELF_TURN_STATUS_FLAGS, SELF_TURN_FLAG_CLEAR GoToSubscript BATTLE_SUBSCRIPT_SHOW_PARTY_LIST _172: End