#include "macros/btlcmd.inc" .data _000: // {1} restored {0}’s HP! PrintMessage pl_msg_00000368_01030, TAG_NICKNAME_MOVE, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK CheckItemHoldEffect CHECK_NOT_HAVE, BTLSCR_MSG_TEMP, HOLD_EFFECT_LEECH_BOOST, _031 GetItemEffectParam BTLSCR_MSG_TEMP, BTLVAR_CALC_TEMP UpdateVar OPCODE_ADD, BTLVAR_CALC_TEMP, 0x00000064 UpdateVarFromVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, BTLVAR_CALC_TEMP UpdateVar OPCODE_DIV, BTLVAR_HP_CALC_TEMP, 100 _031: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_RESTORE_HP Wait Call BATTLE_SUBSCRIPT_UPDATE_HP End