sub_seq_narc_order = files('sub_seq.order') subscript_files = files( 'subscript_start_encounter.s', 'subscript_use_move.s', 'subscript_update_hp.s', 'subscript_escape.s', 'subscript_battle_won.s', 'subscript_battle_lost.s', 'subscript_faint_mon.s', 'subscript_missed.s', 'subscript_escape_failed.s', 'subscript_switch_pokemon.s', 'subscript_show_party_list.s', 'subscript_throw_pokeball.s', 'subscript_update_stat_stage.s', 'subscript_vanish_on_charge_turn.s', 'subscript_flinch_mon.s', 'subscript_flinched.s', 'subscript_critical_hit.s', 'subscript_hit_x_times.s', 'subscript_fall_asleep.s', 'subscript_wake_up.s', 'subscript_sleeping.s', 'subscript_move_followup_message.s', 'subscript_poison.s', 'subscript_poison_damage.s', 'subscript_drain_half_damage_dealt.s', 'subscript_burn.s', 'subscript_burn_damage.s', 'subscript_freeze.s', 'subscript_frozen.s', 'subscript_thaw_out.s', 'subscript_defrosted_by_move.s', 'subscript_paralyze.s', 'subscript_fully_paralyzed.s', 'subscript_dream_eater.s', 'subscript_reset_all_stat_stages.s', 'subscript_bide_start.s', 'subscript_bide_end.s', 'subscript_confuse.s', 'subscript_confused.s', 'subscript_hurt_self_in_confusion.s', 'subscript_snap_out_of_confusion.s', 'subscript_trainer_message.s', 'subscript_no_pp.s', 'subscript_struggle.s', 'subscript_thrash.s', 'subscript_conversion.s', 'subscript_recover_half_max_hp.s', 'subscript_badly_poison.s', 'subscript_pay_day.s', 'subscript_light_screen.s', 'subscript_move_effect_end.s', 'subscript_thrash_end.s', 'subscript_reflect.s', 'subscript_animation_prepared_message.s', 'subscript_mist.s', 'subscript_rest.s', 'subscript_uproar.s', 'subscript_show_prepared_message.s', 'subscript_bind_start.s', 'subscript_bind_effect.s', 'subscript_bind_end.s', 'subscript_crash_on_miss.s', 'subscript_focus_energy.s', 'subscript_recoil_1_4.s', 'subscript_recharge_turn.s', 'subscript_recharging.s', 'subscript_set_rage_flag.s', 'subscript_mimic.s', 'subscript_leech_seed_start.s', 'subscript_leech_seed_effect.s', 'subscript_disable_start.s', 'subscript_move_is_disabled.s', 'subscript_disable_end.s', 'subscript_encore_start.s', 'subscript_encore_end.s', 'subscript_but_it_failed.s', 'subscript_attack_message_and_animation.s', 'subscript_pain_split.s', 'subscript_conversion_2.s', 'subscript_lock_on.s', 'subscript_sketch.s', 'subscript_feint.s', 'subscript_destiny_bond.s', 'subscript_faint_check_destiny_bond.s', 'subscript_reduce_target_pp.s', 'subscript_steal_item.s', 'subscript_mean_look.s', 'subscript_protect.s', 'subscript_heal_bell.s', 'subscript_try_substitute.s', 'subscript_hit_substitute.s', 'subscript_force_target_to_switch_or_flee.s', 'subscript_transform_into_target.s', 'subscript_nightmare_start.s', 'subscript_nightmare_effect.s', 'subscript_minimize.s', 'subscript_curse_normal.s', 'subscript_curse_ghost.s', 'subscript_curse_damage.s', 'subscript_hazards_check.s', 'subscript_foresight.s', 'subscript_perish_song_start.s', 'subscript_continue_perish_song.s', 'subscript_weather_start.s', 'subscript_weather_continues.s', 'subscript_swagger.s', 'subscript_infatuate.s', 'subscript_infatuated.s', 'subscript_immobilized_by_love.s', 'subscript_safeguard_start.s', 'subscript_safeguard_end.s', 'subscript_recover_hp.s', 'subscript_present_heal.s', 'subscript_magnitude.s', 'subscript_baton_pass.s', 'subscript_rapid_spin.s', 'subscript_break_bind_effect.s', 'subscript_blow_away_hazards.s', 'subscript_give_target_own_status.s', 'subscript_boost_all_stats.s', 'subscript_belly_drum.s', 'subscript_future_sight_damage.s', 'subscript_teleport.s', 'subscript_future_sight_start.s', 'subscript_stockpile.s', 'subscript_swallow.s', 'subscript_print_message_and_play_animation.s', 'subscript_torment_start.s', 'subscript_flatter.s', 'subscript_memento.s', 'subscript_heal_target_paralysis.s', 'subscript_charge.s', 'subscript_taunt_start.s', 'subscript_move_fail_taunted.s', 'subscript_exchange_items.s', 'subscript_copy_ability.s', 'subscript_wish_heal.s', 'subscript_ingrain_heal.s', 'subscript_user_atk_and_def_down_1_stage.s', 'subscript_magic_coat.s', 'subscript_break_screens.s', 'subscript_yawn.s', 'subscript_knock_off.s', 'subscript_exchange_abilities.s', 'subscript_move_is_imprisoned.s', 'subscript_recover_psn_prz_brn.s', 'subscript_snatch.s', 'subscript_recoil_1_3.s', 'subscript_target_atk_and_def_down_1_stage.s', 'subscript_user_def_and_spdef_up_1_stage.s', 'subscript_user_atk_and_def_up_1_stage.s', 'subscript_user_spatk_and_spdef_up_1_stage.s', 'subscript_user_atk_and_speed_up_1_stage.s', 'subscript_pursuit.s', 'subscript_roost.s', 'subscript_heal_target_sleep.s', 'subscript_gravity_start.s', 'subscript_move_fail_gravity.s', 'subscript_miracle_eye.s', 'subscript_healing_wish.s', 'subscript_tailwind_start.s', 'subscript_user_def_and_spdef_down_1_stage.s', 'subscript_user_swap_atk_and_def.s', 'subscript_suppress_target_ability.s', 'subscript_lucky_chant_start.s', 'subscript_exchange_atk_and_spatk_stages.s', 'subscript_exchange_def_and_spdef_stages.s', 'subscript_give_target_insomnia.s', 'subscript_exchange_all_stat_stages.s', 'subscript_aqua_ring_heal.s', 'subscript_recoil_1_3_chance_to_burn.s', 'subscript_defog.s', 'subscript_defog_message.s', 'subscript_heal_block_start.s', 'subscript_move_is_heal_blocked.s', 'subscript_attack_then_switch_out.s', 'subscript_move_fail_missed.s', 'subscript_mold_breaker.s', 'subscript_ability_restores_hp.s', 'subscript_absorb_and_boost_fire_type_moves.s', 'subscript_lightning_rod_redirected.s', 'subscript_blocked_by_soundproof.s', 'subscript_absorb_and_speed_up_1_stage.s', 'subscript_drizzle.s', 'subscript_sand_stream.s', 'subscript_drought.s', 'subscript_intimidate.s', 'subscript_trace.s', 'subscript_color_change.s', 'subscript_rough_skin.s', 'subscript_ability_restore_status.s', 'subscript_loafing_around.s', 'subscript_ability_hp_restore_gradual.s', 'subscript_aftermath.s', 'subscript_anticipation.s', 'subscript_forewarn.s', 'subscript_slow_start.s', 'subscript_slow_start_end.s', 'subscript_held_item_hp_restore.s', 'subscript_held_item_prz_restore.s', 'subscript_held_item_slp_restore.s', 'subscript_held_item_psn_restore.s', 'subscript_held_item_brn_restore.s', 'subscript_held_item_frz_restore.s', 'subscript_held_item_pp_restore.s', 'subscript_held_item_cnf_restore.s', 'subscript_held_item_multi_restore.s', 'subscript_held_item_dislike_flavor.s', 'subscript_held_item_raise_stat.s', 'subscript_held_item_raise_crit.s', 'subscript_held_item_sharply_raise_stat.s', 'subscript_held_item_statdown_restore.s', 'subscript_held_item_heal_infatuation.s', 'subscript_restore_a_little_hp.s', 'subscript_lose_hp_from_item.s', 'subscript_lose_hp_from_item_with_message.s', 'subscript_transfer_sticky_barb.s', 'subscript_item_skip_charge_turn.s', 'subscript_embargo_start.s', 'subscript_pluck.s', 'subscript_fling.s', 'subscript_ability_forbids_status.s', 'subscript_escape_item.s', 'subscript_battle_item.s', 'subscript_bag_item_hp_restore.s', 'subscript_bag_item_pp_restore.s', 'subscript_recoil_1_3_chance_to_paralyze.s', 'subscript_safari_throw_bait.s', 'subscript_safari_throw_rock.s', 'subscript_safari_escape.s', 'subscript_enemy_escape.s', 'subscript_replace_fainted.s', 'subscript_tighten_focus.s', 'subscript_tailwind_end.s', 'subscript_raining_end.s', 'subscript_sandstorm_end.s', 'subscript_sunny_end.s', 'subscript_hailing_end.s', 'subscript_gravity_end.s', 'subscript_cannot_heal.s', 'subscript_uproar_continues.s', 'subscript_uproar_end.s', 'subscript_magnet_rise_end.s', 'subscript_heal_block_end.s', 'subscript_embargo_end.s', 'subscript_rage_is_building.s', 'subscript_recoil_1_2.s', 'subscript_burn_or_flinch.s', 'subscript_freeze_or_flinch.s', 'subscript_paralyze_or_flinch.s', 'subscript_lucky_chant_end.s', 'subscript_trick_room_end.s', 'subscript_snow_warning.s', 'subscript_frisk.s', 'subscript_disobey_while_asleep.s', 'subscript_disobey_do_nothing.s', 'subscript_disobey_orders.s', 'subscript_disobey_sleep.s', 'subscript_disobey_hit_self.s', 'subscript_charge_move_cleanup.s', 'subscript_chatter.s', 'subscript_lunar_dance.s', 'subscript_form_change.s', 'subscript_bad_dreams.s', 'subscript_type_resist_berry.s', 'subscript_held_item_temp_acc_up.s', 'subscript_held_item_recoil_when_hit.s', 'subscript_use_potion.s', 'subscript_use_status_recovery.s', 'subscript_use_stat_booster.s', 'subscript_use_guard_spec.s', 'subscript_overworld_rain.s', 'subscript_overworld_hail.s', 'subscript_overworld_sand.s', 'subscript_overworld_fog.s', 'subscript_throw_safari_ball.s', 'subscript_grant_exp.s', 'subscript_after_selfdestruct.s', 'subscript_check_quick_claw.s', 'subscript_push_attacker_and_defender.s', 'subscript_pop_attacker_and_defender.s', 'subscript_no_target.s', 'subscript_bide_no_target.s', 'subscript_link_win_lose.s', 'subscript_escape_success.s', 'subscript_pressure.s', 'subscript_enemy_escape_failed.s', 'subscript_vanish_off.s', 'subscript_taunt_end.s', 'subscript_use_full_restore.s', 'subscript_pluck_check.s', 'subscript_wait_move_animation.s', 'subscript_power_herb_skull_bash.s', 'subscript_check_shaymin_form.s', 'subscript_overworld_sun.s', 'subscript_overworld_trick_room.s', 'subscript_giratina_form_change.s', )