#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_MOVE_LOCKED, _044 CheckItemHoldEffect CHECK_HAVE, BTLSCR_ATTACKER, HOLD_EFFECT_CHARGE_SKIP, _024 UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_UNDERGROUND UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_CHECK_LOOP_ONLY_ONCE|SYSCTL_FIRST_OF_MULTI_TURN End _024: UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_UNDERGROUND UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_TEMP, 128 Call BATTLE_SUBSCRIPT_ITEM_SKIP_CHARGE_TURN ToggleVanish BTLSCR_ATTACKER, TRUE CompareVarToValue OPCODE_EQU, BTLVAR_DEFENDER, BATTLER_NONE, _046 _044: CalcCrit CalcDamage _046: UpdateMonData OPCODE_FLAG_OFF, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_SEMI_INVULNERABLE Call BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP End