#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_NEQ, BTLSCR_ATTACKER, BATTLEMON_MAGNET_RISE_TURNS, 0, _035 CheckAbility CHECK_HAVE, BTLSCR_ATTACKER, ABILITY_LEVITATE, _035 CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_INGRAIN, _035 UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_MAGNET_RISE UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_MAGNET_RISE_TURNS, 5 // {0} levitated on electromagnetism! BufferMessage pl_msg_00000368_01033, TAG_NICKNAME, BTLSCR_ATTACKER UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION End _035: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End