#include "macros/btlcmd.inc" .data _000: TryCamouflage _016 UpdateMonData OPCODE_FLAG_ON, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_CAMOUFLAGE // {0} transformed into the {1} type! BufferMessage pl_msg_00000368_00178, TAG_NICKNAME_TYPE, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION End _016: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End