#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_COUNT, 0, _064 UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_COUNT, BTLVAR_MOVE_POWER UpdateVar OPCODE_MUL, BTLVAR_MOVE_POWER, 100 UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_COUNT, 0 UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_DEF_BOOSTS, BTLVAR_CALC_TEMP UpdateMonDataFromVar OPCODE_SUB_TO_ZERO, BTLSCR_ATTACKER, BATTLEMON_DEFENSE_STAGE, BTLVAR_CALC_TEMP UpdateMonDataFromVar OPCODE_GET, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_SPDEF_BOOSTS, BTLVAR_CALC_TEMP UpdateMonDataFromVar OPCODE_SUB_TO_ZERO, BTLSCR_ATTACKER, BATTLEMON_SP_DEFENSE_STAGE, BTLVAR_CALC_TEMP UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_DEF_BOOSTS, 0 UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_STOCKPILE_SPDEF_BOOSTS, 0 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_MESSAGE_AFTER_MISS // {0}’s stockpiled effect wore off! BufferMessage pl_msg_00000368_00994, TAG_NICKNAME, BTLSCR_ATTACKER UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION CalcCrit CalcMaxDamage End _064: PrintAttackMessage Wait WaitButtonABTime 30 // But it failed to spit up a thing! PrintMessage pl_msg_00000368_00814, TAG_NONE Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End