#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_MOVE_LOCKED, _030 CheckItemHoldEffect CHECK_HAVE, BTLSCR_ATTACKER, HOLD_EFFECT_CHARGE_SKIP, _023 UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_CHECK_LOOP_ONLY_ONCE|SYSCTL_FIRST_OF_MULTI_TURN End _023: Call BATTLE_SUBSCRIPT_POWER_HERB_SKULL_BASH CompareVarToValue OPCODE_EQU, BTLVAR_DEFENDER, BATTLER_NONE, _032 _030: CalcCrit CalcDamage _032: Call BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP End