#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_TYPE_1, TYPE_GHOST, _016 CompareMonDataToValue OPCODE_EQU, BTLSCR_ATTACKER, BATTLEMON_TYPE_2, TYPE_GHOST, _016 UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_CURSE_NORMAL End _016: CompareVarToVar OPCODE_NEQ, BTLVAR_ATTACKER, BTLVAR_DEFENDER, _023 SetRandomTarget BTLSCR_ATTACKER _023: UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_CURSE_GHOST UpdateVar OPCODE_SET, BTLVAR_MOVE_EFFECT_CHANCE, 1 End