#include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_MOVE_LOCKED, _026 CheckItemHoldEffect CHECK_HAVE, BTLSCR_ATTACKER, HOLD_EFFECT_CHARGE_SKIP, _019 UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_CHECK_LOOP_ONLY_ONCE|SYSCTL_FIRST_OF_MULTI_TURN End _019: Call BATTLE_SUBSCRIPT_ITEM_SKIP_CHARGE_TURN CompareVarToValue OPCODE_EQU, BTLVAR_DEFENDER, BATTLER_NONE, _036 _026: UpdateVar OPCODE_ADD, BTLVAR_CRITICAL_BOOSTS, 1 CalcCrit CalcDamage UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_DEFENDER|MOVE_SUBSCRIPT_PTR_FLINCH _036: Call BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP End