#ifndef POKEPLATINUM_UNK_02094EDC_H #define POKEPLATINUM_UNK_02094EDC_H #include "struct_decls/sprite_decl.h" #include "struct_decls/struct_02007768_decl.h" #include "struct_defs/struct_02095C48.h" #include "battle/struct_ov16_0223E0C8.h" #include "overlay006/struct_ov6_02248BE8.h" #include "pokemon.h" int sub_02094EDC(UnkStruct_02095C48 *param0); void sub_02094F04(UnkStruct_02095C48 *param0, int param1, int param2, int param3, int param4, int param5, int param6, int param7); void sub_020951B0(UnkStruct_02095C48 *param0, int param1); void sub_02095338(UnkStruct_02095C48 *param0); void sub_02095380(const UnkStruct_ov6_02248BE8 *param0, Pokemon *param1, int param2); Sprite *sub_02095484(UnkStruct_02007768 *param0, int param1, Pokemon *param2, int param3, UnkStruct_ov16_0223E0C8 *param4, int param5, int param6, int param7, int param8); void sub_020954F0(UnkStruct_02095C48 *param0, int param1, int param2, int param3, int param4); s8 sub_02095734(int param0); void sub_02095750(int param0, u32 *param1, u32 *param2); u32 sub_0209577C(int param0); void sub_02095790(int param0, int param1, u32 *param2, u32 *param3); u32 sub_02095848(int param0, int param1, int param2); u32 sub_02095888(int param0); u32 sub_020958B8(int param0); u32 sub_020958C4(int param0, int param1); int sub_020958FC(int param0); int sub_02095904(int param0); BOOL sub_0209590C(UnkStruct_02095C48 *param0); int sub_02095928(UnkStruct_02095C48 *param0, int param1); int sub_0209598C(UnkStruct_02095C48 *param0, int param1); void sub_020959F4(int param0); void sub_02095A24(void); u32 sub_02095A3C(int param0, int param1); u32 sub_02095A74(int param0, int param1); #endif // POKEPLATINUM_UNK_02094EDC_H