#ifndef POKEPLATINUM_UNK_020553DC_H #define POKEPLATINUM_UNK_020553DC_H #include "field/field_system_decl.h" void sub_020553DC(void); void sub_020553F0(FieldSystem *fieldSystem, u16 param1); u16 sub_02055404(FieldSystem *fieldSystem); void Sound_ClearSpecialBGM(FieldSystem *fieldSystem); u16 sub_02055428(FieldSystem *fieldSystem, int param1); u16 sub_020554A4(FieldSystem *fieldSystem, int param1); BOOL sub_02055554(FieldSystem *fieldSystem, u16 param1, int param2); u16 sub_0205560C(int param0); void Sound_TryFadeInBGM(FieldSystem *fieldSystem, int param1); void Sound_PlayMapBGM(FieldSystem *fieldSystem, int param1); void sub_020556A0(FieldSystem *fieldSystem, int param1); #endif // POKEPLATINUM_UNK_020553DC_H