#ifndef POKEPLATINUM_STRUCT_02093BBC_H #define POKEPLATINUM_STRUCT_02093BBC_H #include "struct_decls/struct_02029C88_decl.h" #include "struct_decls/struct_02029D04_decl.h" #include "struct_defs/struct_02095C60.h" #include "game_options.h" #include "pokemon.h" #include "trainer_info.h" typedef struct { Pokemon *unk_00; UnkStruct_02029C88 *unk_04; int unk_08; int unk_0C; int unk_10; int unk_14; const UnkStruct_02029D04 *unk_18; UnkStruct_02095C60 *unk_1C; const Options *unk_20; const TrainerInfo *unk_24; } UnkStruct_02093BBC; #endif // POKEPLATINUM_STRUCT_02093BBC_H