#ifndef POKEPLATINUM_STRUCT_0207A778_H #define POKEPLATINUM_STRUCT_0207A778_H #include "struct_decls/struct_02027F8C_decl.h" #include "bg_window.h" #include "field_battle_data_transfer.h" #include "palette.h" typedef struct { FieldBattleDTO *unk_00; BgConfig *unk_04; Window *unk_08; PaletteData *unk_0C; UnkStruct_02027F8C *unk_10[4]; u8 unk_20[0x1000]; u8 unk_1020; u8 unk_1021; u16 unk_1022; void *unk_1024; } UnkStruct_0207A778; #endif // POKEPLATINUM_STRUCT_0207A778_H