#ifndef POKEPLATINUM_STRUCT_020298D8_H #define POKEPLATINUM_STRUCT_020298D8_H #include "struct_decls/sprite_decl.h" #include "overlay022/struct_ov22_022596B0.h" #include "pokemon.h" #include "touch_screen.h" typedef struct { Sprite *unk_00; TouchScreenHitTable unk_04; UnkStruct_ov22_022596B0 unk_08; Pokemon *unk_0C; } UnkStruct_020298D8; #endif // POKEPLATINUM_STRUCT_020298D8_H