#ifndef POKEPLATINUM_SAVE_PLAYER_H #define POKEPLATINUM_SAVE_PLAYER_H #include "game_options.h" #include "play_time.h" #include "savedata.h" #include "trainer_info.h" typedef struct PlayerSave { Options options; TrainerInfo info; u16 coins; PlayTime playTime; } PlayerSave; int Player_SaveSize(void); void Player_Init(PlayerSave *player); TrainerInfo *SaveData_GetTrainerInfo(SaveData *saveData); Options *SaveData_Options(SaveData *saveData); u16 *SaveData_GetCoins(SaveData *saveData); PlayTime *SaveData_GetPlayTime(SaveData *saveData); #endif // POKEPLATINUM_SAVE_PLAYER_H