#include "constants/battle/side_effects.h" #include "consts/battle.h" #include "battle/scripts/sub_seq.naix" // clang-format off static const int sSideEffectSubscripts[] = { [MOVE_SUBSCRIPT_PTR_NONE] = NULL, [MOVE_SUBSCRIPT_PTR_SLEEP] = subscript_fall_asleep, [MOVE_SUBSCRIPT_PTR_POISON] = subscript_poison, [MOVE_SUBSCRIPT_PTR_BURN] = subscript_burn, [MOVE_SUBSCRIPT_PTR_FREEZE] = subscript_freeze, [MOVE_SUBSCRIPT_PTR_PARALYZE] = subscript_paralyze, [MOVE_SUBSCRIPT_PTR_BADLY_POISON] = subscript_badly_poison, [MOVE_SUBSCRIPT_PTR_CONFUSE] = subscript_confuse, [MOVE_SUBSCRIPT_PTR_FLINCH] = subscript_flinch_mon, [MOVE_SUBSCRIPT_PTR_REST] = subscript_rest, [MOVE_SUBSCRIPT_PTR_UPROAR] = subscript_uproar, [MOVE_SUBSCRIPT_PTR_PAY_DAY] = subscript_pay_day, [MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN] = subscript_vanish_on_charge_turn, [MOVE_SUBSCRIPT_PTR_BIND_TARGET] = subscript_bind_start, [MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL] = subscript_recoil_1_4, [MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_ACCURACY_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_RECHARGE_TURN] = subscript_recharge_turn, [MOVE_SUBSCRIPT_PTR_SET_RAGE_FLAG] = subscript_set_rage_flag, [MOVE_SUBSCRIPT_PTR_STEAL_ITEM] = subscript_steal_item, [MOVE_SUBSCRIPT_PTR_MEAN_LOOK] = subscript_mean_look, [MOVE_SUBSCRIPT_PTR_NIGHTMARE_START] = subscript_nightmare_start, [MOVE_SUBSCRIPT_PTR_BOOST_ALL_STATS] = subscript_boost_all_stats, [MOVE_SUBSCRIPT_PTR_RAPID_SPIN] = subscript_rapid_spin, [MOVE_SUBSCRIPT_PTR_HEAL_TARGET_PARALYSIS] = subscript_heal_target_paralysis, [MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_DOWN_1_STAGE] = subscript_user_atk_and_def_down_1_stage, [MOVE_SUBSCRIPT_PTR_RECOIL_1_3] = subscript_recoil_1_3, [MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_ACCURACY_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_EVASION_UP_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_EVASION_DOWN_2_STAGES] = subscript_update_stat_stage, [MOVE_SUBSCRIPT_PTR_THRASH] = subscript_thrash, [MOVE_SUBSCRIPT_PTR_KNOCK_OFF] = subscript_knock_off, [MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_UP_1_STAGE] = subscript_user_def_and_spdef_up_1_stage, [MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_UP_1_STAGE] = subscript_user_atk_and_def_up_1_stage, [MOVE_SUBSCRIPT_PTR_TARGET_ATK_AND_DEF_DOWN_1_STAGE] = subscript_target_atk_and_def_down_1_stage, [MOVE_SUBSCRIPT_PTR_USER_SPATK_AND_SPDEF_UP_1_STAGE] = subscript_user_spatk_and_spdef_up_1_stage, [MOVE_SUBSCRIPT_PTR_USER_ATK_AND_SPEED_UP_1_STAGE] = subscript_user_atk_and_speed_up_1_stage, [MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT] = subscript_drain_half_damage_dealt, [MOVE_SUBSCRIPT_PTR_DREAM_EATER] = subscript_dream_eater, [MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES] = subscript_reset_all_stat_stages, [MOVE_SUBSCRIPT_PTR_BIDE_START] = subscript_bide_start, [MOVE_SUBSCRIPT_PTR_STRUGGLE] = subscript_struggle, [MOVE_SUBSCRIPT_PTR_CONVERSION] = subscript_conversion, [MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP] = subscript_recover_half_max_hp, [MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN] = subscript_light_screen, [MOVE_SUBSCRIPT_PTR_REFLECT] = subscript_reflect, [MOVE_SUBSCRIPT_PTR_MIST] = subscript_mist, [MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY] = subscript_focus_energy, [MOVE_SUBSCRIPT_PTR_MIMIC] = subscript_mimic, [MOVE_SUBSCRIPT_PTR_LEECH_SEED_START] = subscript_leech_seed_start, [MOVE_SUBSCRIPT_PTR_DISABLE_START] = subscript_disable_start, [MOVE_SUBSCRIPT_PTR_ENCORE_START] = subscript_encore_start, [MOVE_SUBSCRIPT_PTR_PAIN_SPLIT] = subscript_pain_split, [MOVE_SUBSCRIPT_PTR_CONVERSION_2] = subscript_conversion_2, [MOVE_SUBSCRIPT_PTR_LOCK_ON] = subscript_lock_on, [MOVE_SUBSCRIPT_PTR_SKETCH] = subscript_sketch, [MOVE_SUBSCRIPT_PTR_FEINT] = subscript_feint, [MOVE_SUBSCRIPT_PTR_DESTINY_BOND] = subscript_destiny_bond, [MOVE_SUBSCRIPT_PTR_REDUCE_TARGET_PP] = subscript_reduce_target_pp, [MOVE_SUBSCRIPT_PTR_PROTECT] = subscript_protect, [MOVE_SUBSCRIPT_PTR_HEAL_BELL] = subscript_heal_bell, [MOVE_SUBSCRIPT_PTR_TRY_SUBSTITUTE] = subscript_try_substitute, [MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE] = subscript_force_target_to_switch_or_flee, [MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET] = subscript_transform_into_target, [MOVE_SUBSCRIPT_PTR_MINIMIZE] = subscript_minimize, [MOVE_SUBSCRIPT_PTR_CURSE_NORMAL] = subscript_curse_normal, [MOVE_SUBSCRIPT_PTR_CURSE_GHOST] = subscript_curse_ghost, [MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION] = subscript_print_message_and_play_animation, [MOVE_SUBSCRIPT_PTR_FORESIGHT] = subscript_foresight, [MOVE_SUBSCRIPT_PTR_PERISH_SONG_START] = subscript_perish_song_start, [MOVE_SUBSCRIPT_PTR_WEATHER_START] = subscript_weather_start, [MOVE_SUBSCRIPT_PTR_SWAGGER] = subscript_swagger, [MOVE_SUBSCRIPT_PTR_INFATUATE] = subscript_infatuate, [MOVE_SUBSCRIPT_PTR_SAFEGUARD_START] = subscript_safeguard_start, [MOVE_SUBSCRIPT_PTR_PRESENT_HEAL] = subscript_present_heal, [MOVE_SUBSCRIPT_PTR_MAGNITUDE] = subscript_magnitude, [MOVE_SUBSCRIPT_PTR_BATON_PASS] = subscript_baton_pass, [MOVE_SUBSCRIPT_PTR_BELLY_DRUM] = subscript_belly_drum, [MOVE_SUBSCRIPT_PTR_TELEPORT] = subscript_teleport, [MOVE_SUBSCRIPT_PTR_FUTURE_SIGHT_START] = subscript_future_sight_start, [MOVE_SUBSCRIPT_PTR_STOCKPILE] = subscript_stockpile, [MOVE_SUBSCRIPT_PTR_SWALLOW] = subscript_swallow, [MOVE_SUBSCRIPT_PTR_TORMENT_START] = subscript_torment_start, [MOVE_SUBSCRIPT_PTR_FLATTER] = subscript_flatter, [MOVE_SUBSCRIPT_PTR_MEMENTO] = subscript_memento, [MOVE_SUBSCRIPT_PTR_CHARGE] = subscript_charge, [MOVE_SUBSCRIPT_PTR_TAUNT_START] = subscript_taunt_start, [MOVE_SUBSCRIPT_PTR_EXCHANGE_ITEMS] = subscript_exchange_items, [MOVE_SUBSCRIPT_PTR_COPY_ABILITY] = subscript_copy_ability, [MOVE_SUBSCRIPT_PTR_BREAK_SCREENS] = subscript_break_screens, [MOVE_SUBSCRIPT_PTR_YAWN] = subscript_yawn, [MOVE_SUBSCRIPT_PTR_EXCHANGE_ABILITIES] = subscript_exchange_abilities, [MOVE_SUBSCRIPT_PTR_RECOVER_PSN_PRZ_BRN] = subscript_recover_psn_prz_brn, [MOVE_SUBSCRIPT_PTR_ROOST] = subscript_roost, [MOVE_SUBSCRIPT_PTR_HEAL_TARGET_SLEEP] = subscript_heal_target_sleep, [MOVE_SUBSCRIPT_PTR_GRAVITY_START] = subscript_gravity_start, [MOVE_SUBSCRIPT_PTR_MIRACLE_EYE] = subscript_miracle_eye, [MOVE_SUBSCRIPT_PTR_HEALING_WISH] = subscript_healing_wish, [MOVE_SUBSCRIPT_PTR_TAILWIND_START] = subscript_tailwind_start, [MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_DOWN_1_STAGE] = subscript_user_def_and_spdef_down_1_stage, [MOVE_SUBSCRIPT_PTR_USER_SWAP_ATK_AND_DEF] = subscript_user_swap_atk_and_def, [MOVE_SUBSCRIPT_PTR_SUPPRESS_TARGET_ABILITY] = subscript_suppress_target_ability, [MOVE_SUBSCRIPT_PTR_LUCKY_CHANT_START] = subscript_lucky_chant_start, [MOVE_SUBSCRIPT_PTR_EXCHANGE_ATK_AND_SPATK_STAGES] = subscript_exchange_atk_and_spatk_stages, [MOVE_SUBSCRIPT_PTR_EXCHANGE_DEF_AND_SPDEF_STAGES] = subscript_exchange_def_and_spdef_stages, [MOVE_SUBSCRIPT_PTR_GIVE_TARGET_INSOMNIA] = subscript_give_target_insomnia, [MOVE_SUBSCRIPT_PTR_EXCHANGE_ALL_STAT_STAGES] = subscript_exchange_all_stat_stages, [MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_BURN] = subscript_recoil_1_3_chance_to_burn, [MOVE_SUBSCRIPT_PTR_DEFOG] = subscript_defog, [MOVE_SUBSCRIPT_PTR_HEAL_BLOCK_START] = subscript_heal_block_start, [MOVE_SUBSCRIPT_PTR_ATTACK_THEN_SWITCH_OUT] = subscript_attack_then_switch_out, [MOVE_SUBSCRIPT_PTR_EMBARGO_START] = subscript_embargo_start, [MOVE_SUBSCRIPT_PTR_PLUCK] = subscript_pluck, [MOVE_SUBSCRIPT_PTR_FLING] = subscript_fling, [MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_PARALYZE] = subscript_recoil_1_3_chance_to_paralyze, [MOVE_SUBSCRIPT_PTR_RECOIL_1_2] = subscript_recoil_1_2, [MOVE_SUBSCRIPT_PTR_BURN_OR_FLINCH] = subscript_burn_or_flinch, [MOVE_SUBSCRIPT_PTR_FREEZE_OR_FLINCH] = subscript_freeze_or_flinch, [MOVE_SUBSCRIPT_PTR_PARALYZE_OR_FLINCH] = subscript_paralyze_or_flinch, [MOVE_SUBSCRIPT_PTR_CHATTER] = subscript_chatter, [MOVE_SUBSCRIPT_PTR_LUNAR_DANCE] = subscript_lunar_dance, [MOVE_SUBSCRIPT_PTR_GIVE_TARGET_OWN_STATUS] = subscript_give_target_own_status, }; // clang-format on