#ifndef POKEPLATINUM_HEAP_H #define POKEPLATINUM_HEAP_H #include #include "constants/heap.h" typedef struct HeapParam { u32 size; // maximum size of the heap OSArenaId arena; // where to allocate the heap from } HeapParam; void Heap_InitSystem(const HeapParam *templates, u32 nTemplates, u32 totalNumHeaps, u32 preSize); BOOL Heap_Create(enum HeapID parent, enum HeapID child, u32 size); BOOL Heap_CreateAtEnd(enum HeapID parent, enum HeapID child, u32 size); void Heap_Destroy(enum HeapID heapID); void *Heap_Alloc(u32 heapID, u32 size); void *Heap_AllocAtEnd(u32 heapID, u32 size); void Heap_Free(void *ptr); void Heap_FreeExplicit(u32 heapID, void *ptr); u32 HeapExp_FndGetTotalFreeSize(u32 heapID); void HeapExp_FndInitAllocator(NNSFndAllocator *pAllocator, u32 heapID, int alignment); void Heap_Realloc(void *ptr, u32 newSize); BOOL GF_heap_c_dummy_return_true(u32 heapID); #endif // POKEPLATINUM_HEAP_H