#ifndef POKEPLATINUM_STRUCT_0208AF44_H #define POKEPLATINUM_STRUCT_0208AF44_H #include "struct_defs/struct_0208AF44_sub1.h" #include "sprite_system.h" #include "touch_screen.h" typedef struct { int unk_00; int unk_04; BOOL unk_08; ManagedSprite *unk_0C; TouchScreenRect *unk_10; UnkStruct_0208AF44_sub1 unk_14; } UnkStruct_0208AF44; #endif // POKEPLATINUM_STRUCT_0208AF44_H