#ifndef POKEPLATINUM_RENDER_OAM_H #define POKEPLATINUM_RENDER_OAM_H #include #include "constants/graphics.h" #include "constants/heap.h" typedef struct RenderOamTemplate { int mainOamStart; int mainOamCount; int mainAffineOamStart; int mainAffineOamCount; int subOamStart; int subOamCount; int subAffineOamStart; int subAffineOamCount; } RenderOamTemplate; void RenderOam_Init(int mainOamStart, int mainOamCount, int mainAffineOamStart, int mainAffineOamCount, int subOamStart, int subOamCount, int subAffineOamStart, int subAffineOamCount, enum HeapId heapID); void RenderOam_InitSurface(NNSG2dRenderSurface *surface, NNSG2dViewRect *viewRect, NNSG2dSurfaceType surfaceType, NNSG2dRendererInstance *renderer); void RenderOam_Transfer(void); void RenderOam_Free(void); NNSG2dOamManagerInstance *RenderOam_GetScreenOam(enum DSScreen screen); void RenderOam_ClearMain(enum HeapId heapID); void RenderOam_ClearSub(enum HeapId heapID); #endif // POKEPLATINUM_RENDER_OAM_H