#ifndef POKEPLATINUM_MATH_UTIL_H #define POKEPLATINUM_MATH_UTIL_H #include #include "constants/heap.h" #define LCRNG_MULTIPLIER 1103515245L #define LCRNG_INCREMENT 24691 // Does almost the same as FX_DEG_TO_IDX but takes integers as input instead of fx32 // Use if FX_DEG_TO_IDX(FX32_CONST(degrees)) doesn't match #define DEG_TO_IDX(degrees) (((degrees) * 0xFFFF) / 360) enum AffineTransformationMatrixMode { AFFINE_MODE_NORMAL = 0, AFFINE_MODE_MAX_256, AFFINE_MODE_MAX_360, }; typedef struct Vec2F32 { f32 x; f32 y; } Vec2F32; typedef struct Point2D { s16 x; s16 y; } Point2D; fx32 CalcSineDegrees(u16 degrees); fx32 CalcCosineDegrees(u16 degrees); fx32 CalcSineDegrees_Wraparound(u16 degrees); fx32 CalcCosineDegrees_Wraparound(u16 degrees); u16 CalcAngleRotationIdx(u16 degrees); u16 CalcAngleRotationIdx_Wraparound(u16 degrees); fx32 CalcSineDegrees_FX32(fx32 degrees); fx32 CalcCosineDegrees_FX32(fx32 degrees); u32 LCRNG_GetSeed(void); void LCRNG_SetSeed(u32 seed); u16 LCRNG_Next(void); u32 ARNG_Next(u32 seed); void MTRNG_SetSeed(u32 seed); u32 MTRNG_Next(void); void CreateAffineTransformationMatrix(MtxFx22 *matrix, u16 degrees, fx32 xScale, fx32 yScale, u8 mode); s32 CalcDotProduct2D(s32 x0, s32 y0, s32 x1, s32 y1, u32 unused); s32 CalcRadialAngle(u16 radius, s32 distance); u32 SumBytes(const void *data, u32 size); void EncodeData(void *data, u32 size, u32 seed); void DecodeData(void *data, u32 size, u32 seed); u16 CalcCRC16Checksum(const void *data, u32 dataLen); void InitCRC16Table(enum HeapId heapID); #endif // POKEPLATINUM_MATH_UTIL_H