#ifndef POKEPLATINUM_MAP_OBJECT_MOVE_H #define POKEPLATINUM_MAP_OBJECT_MOVE_H #include #include "struct_decls/struct_02061AB4_decl.h" #include "field/field_system_decl.h" void MapObject_InitMove(MapObject *mapObj); void MapObject_Move(MapObject *mapObj); u32 sub_02063E18(const MapObject *mapObj, const VecFx32 *pos, int x, int y, int z, int dir); u32 sub_02063E94(const MapObject *mapObj, int x, int y, int z, int dir); u32 sub_02063EBC(const MapObject *mapObj, int dir); int sub_02063F00(const MapObject *mapObj, int x, int y, int z); int MapObject_IsOutOfRange(const MapObject *mapObj, int x, int y, int z); int sub_02064004(const MapObject *mapObj, int x, int z, int dir); int MapObject_IsOnWater(MapObject *mapObj, u32 tileBehavior); int MapObject_IsOnSand(MapObject *mapObj, u32 tileBehavior); int MapObject_IsOnSnow(MapObject *mapObj, u32 tileBehavior); int MapObject_IsOnShallowSnow(MapObject *mapObj, u32 tileBehavior); int MapObject_IsOnBridge(MapObject *mapObj, u32 tileBehavior); int MapObject_IsOnBikeBridgeNorthSouth(MapObject *mapObj, u32 tileBehavior); int MapObject_IsOnBikeBridgeEastWest(MapObject *mapObj, u32 tileBehavior); int MapObject_GetDxFromDir(int dir); int MapObject_GetDzFromDir(int dir); void MapObject_StepDir(MapObject *mapObj, int dir); void MapObject_UpdateCoords(MapObject *mapObj); u32 MapObject_GetTileBehaviorFromDir(MapObject *mapObj, int dir); void MapObject_AddVecToPos(MapObject *mapObj, const VecFx32 *vec); void MapObject_MovePosInDir(MapObject *mapObj, int dir, fx32 distance); int MapObject_RecalculateObjectHeight(MapObject *mapObj); int MapObject_SetTileBehaviors(MapObject *mapObj); void VecFx32_StepDirection(int param0, VecFx32 *vec, fx32 val); void sub_02064450(int x, int z, VecFx32 *pos); void sub_02064464(MapObject *mapObj); int Direction_GetOpposite(int param0); int sub_02064488(int x, int z, int xPrev, int zPrev); int sub_020644A4(FieldSystem *fieldSystem, VecFx32 *pos); int MapObject_RecalculatePositionHeight(FieldSystem *fieldSystem, VecFx32 *pos, int dynamicHeightCalculationEnabled); #endif // POKEPLATINUM_MAP_OBJECT_MOVE_H