#ifndef POKEPLATINUM_MAP_HEADER_UTIL_H #define POKEPLATINUM_MAP_HEADER_UTIL_H #include "generated/map_headers.h" #include "message.h" #include "strbuf.h" u32 MapHeader_LoadString(MessageLoader *msgLoader, u32 entryID, Strbuf *strbuf); void MapHeader_LoadName(enum MapHeader headerID, u32 heapID, Strbuf *strbuf); #endif // POKEPLATINUM_MAP_HEADER_UTIL_H