#ifndef POKEPLATINUM_NARC_FRONTIER_BG_H #define POKEPLATINUM_NARC_FRONTIER_BG_H // TODO This is a temporary header file for recording NARC indexes of // frontier_bg.narc. This file should eventually be deleted and the constants // replaced with those from a naix file once the NARC is unpacked. #define BATTLE_FACTORY_TILES 0 #define BATTLE_FACTORY_BATTLE_ROOM_TILEMAP 1 #define BATTLE_FACTORY_CORRIDOR_TILEMAP 2 #define BATTLE_FACTORY_CORRIDOR_FLOOR_TILEMAP 3 #define BATTLE_FACTORY_APP_TILES 4 #define BATTLE_FACTORY_APP_MON_SELECTION_TILEMAP 5 #define BATTLE_FACTORY_APP_NO_SCREENS_TILEMAP 7 #define BATTLE_FACTORY_APP_CONVEYOR_TILEMAP 8 #define BATTLE_FACTORY_APP_WHEEL_TILEMAP 9 #define BATTLE_FACTORY_APP_SUMMARY_TILEMAP 10 #define BATTLE_FACTORY_APP_MULTI_MON_SELECTION_TILEMAP 11 #define BATTLE_FACTORY_APP_MULTI_SUMMARY_TILEMAP 12 #define BATTLE_HALL_BATTLE_ROOM_TILES 14 #define BATTLE_HALL_CORRIDOR_TILES 16 #define BATTLE_HALL_CORRIDOR_TILEMAP 17 #define BATTLE_HALL_BATTLE_ROOM_LIGHTS_TILES 19 #define BATTLE_HALL_BATTLE_ROOM_TILEMAP 20 #define BATTLE_HALL_BATTLE_ROOM_LIGHTS_TILEMAP 22 #define BATTLE_HALL_APP_TILES 23 #define BATTLE_HALL_APP_TILEMAP 24 #define BATTLE_CASTLE_CORRIDOR_TILES 25 #define BATTLE_CASTLE_CORRIDOR_TILEMAP 26 #define BATTLE_CASTLE_BATTLE_ROOM_TILES 29 #define BATTLE_CASTLE_BATTLE_ROOM_TILEMAP 30 #define BATTLE_CASTLE_BATTLE_ROOM_CURTAINS_TILEMAP 33 #define BATTLE_CASTLE_SELF_APP_TILES 34 #define BATTLE_CASTLE_SELF_APP_SOLO_TILEMAP 35 #define BATTLE_CASTLE_SELF_APP_MULTI_TILEMAP 36 #define BATTLE_CASTLE_SELF_APP_ITEMS_TILEMAP 37 #define BATTLE_CASTLE_SELF_APP_SUMMARY_TILEMAP 38 #define BATTLE_CASTLE_SELF_APP_MOVES_TILEMAP 39 #define BATTLE_CASTLE_OPPONENT_APP_SOLO_TILEMAP 40 #define BATTLE_CASTLE_OPPONENT_APP_MULTI_TILEMAP 41 #define BATTLE_CASTLE_OPPONENT_APP_SUMMARY_TILEMAP 42 #define BATTLE_CASTLE_OPPONENT_APP_MOVES_TILEMAP 43 #define BATTLE_CASTLE_OPPONENT_APP_TILES 44 #define BATTLE_TOWER_TILES 45 #define BATTLE_TOWER_MULTI_BATTLE_ROOM_TILEMAP 46 #define BATTLE_TOWER_MULTI_CORRIDOR_TILEMAP 47 #define BATTLE_TOWER_MULTI_CORRIDOR_FG_TILEMAP 48 #define BATTLE_TOWER_BATTLE_ROOM_TILEMAP 49 #define BATTLE_TOWER_CORRIDOR_TILEMAP 50 #define BATTLE_TOWER_CORRIDOR_FG_TILEMAP 51 #define BATTLE_ARCADE_BATTLE_ROOM_TILEMAP 52 #define BATTLE_ARCADE_BATTLE_ROOM_TILES 54 #define BATTLE_ARCADE_CORRIDOR_TILEMAP 55 #define BATTLE_ARCADE_CORRIDOR_TILES 56 #define BATTLE_ARCADE_BATTLE_ROOM_HP_SCREEN_TILEMAP 57 #define BATTLE_ARCADE_BATTLE_ROOM_HP_SCREEN_TILES 89 #define BATTLE_ARCADE_APP_MAIN_INITIAL_TILEMAP 116 #define BATTLE_ARCADE_APP_MAIN_ROULETTE_TILEMAP 117 #define BATTLE_ARCADE_APP_MAIN_MULTI_INITIAL_TILEMAP 118 #define BATTLE_ARCADE_APP_MAIN_MULTI_ROULETTE_TILEMAP 119 #define BATTLE_ARCADE_APP_MAIN_TILES 120 #define BATTLE_ARCADE_APP_SUB_TILEMAP 121 #define BATTLE_ARCADE_APP_SUB_TILES 122 #define BATTLE_FRONTIER_APP_SUB_SCREEN_TILES 125 #define BATTLE_FRONTIER_APP_SUB_SCREEN_TILEMAP 126 #define BATTLE_FACTORY_PLTT 129 #define BATTLE_FACTORY_APP_PLTT 130 #define BATTLE_HALL_BATTLE_ROOM_PLTT 131 #define BATTLE_HALL_CORRIDOR_PLTT 132 #define BATTLE_HALL_BATTLE_ROOM_LIGHTS_PLTT 133 #define BATTLE_HALL_APP_PLTT 134 #define BATTLE_CASTLE_CORRIDOR_PLTT 135 #define BATTLE_CASTLE_SELF_APP_PLTT 137 #define BATTLE_CASTLE_OPPONENT_APP_PLTT 138 #define BATTLE_CASTLE_BATTLE_ROOM_PLTT 140 #define BATTLE_TOWER_PLTT 141 #define BATTLE_ARCADE_BATTLE_ROOM_PLTT 142 #define BATTLE_ARCADE_CORRIDOR_PLTT 143 #define Battle_ARCADE_APP_SUB_PLTT 168 #define BATTLE_ARCADE_BATTLE_ROOM_HP_SCREEN_PLTT 169 #define BATTLE_FRONTIER_APP_SUB_SCREEN_PLTT 171 #endif