#ifndef POKEPLATINUM_MAP_HEADER_UTIL_H #define POKEPLATINUM_MAP_HEADER_UTIL_H #include "generated/map_headers.h" #include "message.h" #include "string_gf.h" u32 MapHeader_LoadString(MessageLoader *msgLoader, u32 entryID, String *string); void MapHeader_LoadName(enum MapHeader headerID, enum HeapID heapID, String *string); #endif // POKEPLATINUM_MAP_HEADER_UTIL_H