#include "macros/scrcmd.inc" .data ScriptEntry _001A ScriptEntry _002D ScriptEntry _0044 ScriptEntry _005B ScriptEntry _0070 ScriptEntry _0085 .short 0xFD13 _001A: PlayFanfare SEQ_SE_CONFIRM LockAll FacePlayer Message 2 WaitABXPadPress CloseMessage ReleaseAll End _002D: ScrCmd_036 3, 1, 0, 0x800C ScrCmd_038 3 ScrCmd_039 ScrCmd_03B 0x800C CallCommonScript 0x7D0 End _0044: ScrCmd_036 4, 1, 0, 0x800C ScrCmd_038 3 ScrCmd_039 ScrCmd_03B 0x800C CallCommonScript 0x7D0 End _005B: ScrCmd_037 3, 0 ScrCmd_038 3 ScrCmd_039 ScrCmd_03A 5, 0x800C CallCommonScript 0x7D0 End _0070: ScrCmd_037 3, 0 ScrCmd_038 3 ScrCmd_039 ScrCmd_03A 6, 0x800C CallCommonScript 0x7D0 End _0085: LockAll ApplyMovement 5, _0268 WaitMovement CallCommonScript 0x7FA GetPlayerMapPos 0x8004, 0x8005 GoToIfEq 0x8005, 0x2F5, _00D1 GoToIfEq 0x8005, 0x2F6, _00E1 GoToIfEq 0x8005, 0x2F7, _00F1 GoToIfEq 0x8005, 0x2F8, _0101 End _00D1: ApplyMovement 5, _0230 WaitMovement GoTo _0111 _00E1: ApplyMovement 5, _0238 WaitMovement GoTo _0111 _00F1: ApplyMovement 5, _0248 WaitMovement GoTo _0111 _0101: ApplyMovement 5, _0258 WaitMovement GoTo _0111 _0111: BufferRivalName 0 BufferPlayerName 1 Message 0 CloseMessage ScrCmd_0DE 0x800C GoToIfEq 0x800C, 0x183, _014C GoToIfEq 0x800C, 0x186, _0158 GoTo _0140 _0140: ScrCmd_0E5 247, 0 GoTo _0164 _014C: ScrCmd_0E5 248, 0 GoTo _0164 _0158: ScrCmd_0E5 249, 0 GoTo _0164 _0164: CheckWonBattle 0x800C GoToIfEq 0x800C, 0, _0207 BufferRivalName 0 Message 1 CloseMessage GetPlayerMapPos 0x8004, 0x8005 GoToIfEq 0x8005, 0x2F5, _01B9 GoToIfEq 0x8005, 0x2F6, _01C9 GoToIfEq 0x8005, 0x2F7, _01D9 GoToIfEq 0x8005, 0x2F8, _01E9 End _01B9: ApplyMovement 5, _0210 WaitMovement GoTo _01F9 _01C9: ApplyMovement 5, _0218 WaitMovement GoTo _01F9 _01D9: ApplyMovement 5, _0220 WaitMovement GoTo _01F9 _01E9: ApplyMovement 5, _0228 WaitMovement GoTo _01F9 _01F9: ScrCmd_065 5 SetVar 0x4088, 1 ReleaseAll End _0207: ScrCmd_0EB ReleaseAll End .balign 4, 0 _0210: MoveAction_013 10 EndMovement .balign 4, 0 _0218: MoveAction_013 10 EndMovement .balign 4, 0 _0220: MoveAction_013 10 EndMovement .balign 4, 0 _0228: MoveAction_013 10 EndMovement .balign 4, 0 _0230: MoveAction_012 4 EndMovement .balign 4, 0 _0238: MoveAction_012 2 MoveAction_011 MoveAction_012 2 EndMovement .balign 4, 0 _0248: MoveAction_012 2 MoveAction_011 2 MoveAction_012 2 EndMovement .balign 4, 0 _0258: MoveAction_012 2 MoveAction_011 3 MoveAction_012 2 EndMovement .balign 4, 0 _0268: MoveAction_03F MoveAction_04B MoveAction_03F EndMovement