#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM Wait // {0} used the {1} to get pumped! PrintMessage pl_msg_00000368_00597, TAG_NICKNAME_ITEM, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 UpdateMonData OPCODE_FLAG_ON, BTLSCR_MSG_TEMP, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_FOCUS_ENERGY Call BATTLE_SUBSCRIPT_PLUCK_CHECK End