#ifndef POKEPLATINUM_STRUCT_0203E348_H #define POKEPLATINUM_STRUCT_0203E348_H #include "game_records.h" typedef struct { int *unk_00; int unk_04; GameRecords *records; int unk_0C; int unk_10; } UnkStruct_0203E348; #endif // POKEPLATINUM_STRUCT_0203E348_H