#ifndef POKEPLATINUM_STRUCT_02008900_H #define POKEPLATINUM_STRUCT_02008900_H #include "struct_defs/sprite_animation_frame.h" typedef struct { u8 unk_00; u8 unk_01; u8 unk_02; u8 unk_03; u8 unk_04[10]; u8 padding_0E[2]; const SpriteAnimationFrame *unk_10; } UnkStruct_02008900; #endif // POKEPLATINUM_STRUCT_02008900_H