#ifndef POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H #define POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H typedef struct SpriteManagerAllocation { u32 unk_00; u32 unk_04; u16 unk_08; u16 unk_0A; } SpriteManagerAllocation; #endif // POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H