#ifndef POKEPLATINUM_UNK_0205964C_H #define POKEPLATINUM_UNK_0205964C_H #include "struct_decls/struct_02029894_decl.h" #include "struct_defs/struct_0205964C.h" #include "field/field_system_decl.h" #include "savedata.h" typedef struct FieldCommunicationManager { TrainerCard *trainerCard[4]; u8 unk_10[4]; u8 padding_14[4]; FieldSystem *fieldSystem; MATHRandContext32 unk_1C; FieldCommTask task; SysTask *sysTask; u16 timer; u8 unk_3E; u8 padding_3F; u8 unk_40; u8 unk_41; u8 isReturningFromBattle; u8 unk_43; Party *party; } FieldCommunicationManager; FieldCommunicationManager *FieldCommMan_Get(void); void FieldCommMan_Init(FieldSystem *fieldSystem); void FieldCommMan_Delete(void); void FieldCommMan_StartBattleServer(FieldSystem *fieldSystem, int param1, int param2); void FieldCommMan_StartBattleClient(FieldSystem *fieldSystem, int param1, int param2); void FieldCommMan_ConnectBattleClient(int param0); void FieldCommMan_ReconnectBattleClient(void); void FieldCommMan_EnterBattleRoom(FieldSystem *fieldSystem); void FieldCommMan_EndBattle(void); void sub_020598A0(void); void sub_02059D0C(int param0, int param1, void *param2, void *param3); BOOL sub_02059D2C(void); void sub_02059EAC(int param0, int param1, void *param2, void *param3); u8 *sub_02059EBC(int param0, void *param1, int param2); UnkStruct_02029894 *sub_0205A080(SaveData *param0); void sub_0205A0A0(void); void sub_0205A0BC(void); #endif // POKEPLATINUM_UNK_0205964C_H