#include "macros/scrcmd.inc" #include "res/text/bank/eterna_forest.h" ScriptEntry _0047 ScriptEntry _0108 ScriptEntry _0198 ScriptEntry _03EC ScriptEntry _03F5 ScriptEntry _03FE ScriptEntry _0411 ScriptEntry _04E0 ScriptEntry _04F7 ScriptEntry _050C ScriptEntry _0032 ScriptEntry _051D ScriptEntryEnd _0032: GoToIfUnset FLAG_TRAVELED_WITH_CHERYL, _003F End _003F: SetVar VAR_UNK_0x40B1, 0 End _0047: LockAll SetPlayerBike FALSE GetPlayerMapPos VAR_0x8004, VAR_0x8005 GoToIfEq VAR_0x8004, 28, _006E GoToIfEq VAR_0x8004, 29, _007E End _006E: ApplyMovement 0, _00E8 WaitMovement GoTo _008E _007E: ApplyMovement 0, _00F4 WaitMovement GoTo _008E _008E: CallIfUnset FLAG_UNK_0x008B, _00D8 CallIfSet FLAG_UNK_0x008B, _00E0 BufferPlayerName 0 PlaySound SEQ_GONIN Message 1 WaitSound SetFlag FLAG_UNK_0x008B SetVar VAR_UNK_0x40B1, 1 Message 2 WaitABXPadPress CloseMessage SetVar VAR_PARTNER_TRAINER_ID, TRAINER_CHERYL_ETERNA_FOREST SetHasPartner SetMovementType 0, 48 SetObjectFlagIsPersistent 0, TRUE ReleaseAll End _00D8: BufferPlayerName 0 Message 0 Return _00E0: BufferPlayerName 0 Message 3 Return .balign 4, 0 _00E8: MoveAction_153 WalkNormalSouth EndMovement .balign 4, 0 _00F4: MoveAction_153 WalkNormalSouth WalkNormalEast WalkOnSpotNormalSouth EndMovement _0108: LockAll ClearHasPartner SetMovementType 0, 15 SetObjectFlagIsPersistent 0, FALSE ApplyMovement 0, _0190 WaitMovement Message 4 CloseMessage GetPlayerMapPos VAR_0x8004, VAR_0x8005 GoToIfEq VAR_0x8004, 28, _0148 GoToIfEq VAR_0x8004, 29, _0158 End _0148: ApplyMovement 0, _0174 WaitMovement GoTo _0168 _0158: ApplyMovement 0, _0180 WaitMovement GoTo _0168 _0168: SetVar VAR_UNK_0x40B1, 0 ReleaseAll End .balign 4, 0 _0174: WalkNormalNorth 2 WalkOnSpotNormalSouth EndMovement .balign 4, 0 _0180: WalkNormalNorth 2 WalkNormalWest WalkOnSpotNormalSouth EndMovement .balign 4, 0 _0190: WalkOnSpotNormalSouth EndMovement _0198: LockAll ApplyMovement 0, _0300 ApplyMovement LOCALID_PLAYER, _0368 WaitMovement BufferPlayerName 0 Message 5 SetVar VAR_0x8004, ITEM_SOOTHE_BELL SetVar VAR_0x8005, 1 GoToIfCannotFitItem VAR_0x8004, VAR_0x8005, VAR_RESULT, _01EA GoTo _01DB End _01DB: Message 6 Common_GiveItemQuantityNoLineFeed GoTo _01EA End _01EA: CloseMessage GetPlayerMapPos VAR_0x8004, VAR_0x8005 GoToIfEq VAR_0x8005, 34, _023B GoToIfEq VAR_0x8005, 35, _0253 GoToIfEq VAR_0x8005, 36, _026B GoToIfEq VAR_0x8005, 37, _0283 GoToIfEq VAR_0x8005, 38, _029B GoTo _02B3 End _023B: ApplyMovement 0, _030C ApplyMovement LOCALID_PLAYER, _0374 WaitMovement GoTo _02CB _0253: ApplyMovement 0, _0318 ApplyMovement LOCALID_PLAYER, _0388 WaitMovement GoTo _02CB _026B: ApplyMovement 0, _0324 ApplyMovement LOCALID_PLAYER, _039C WaitMovement GoTo _02CB _0283: ApplyMovement 0, _0330 ApplyMovement LOCALID_PLAYER, _03B0 WaitMovement GoTo _02CB _029B: ApplyMovement 0, _033C ApplyMovement LOCALID_PLAYER, _03C4 WaitMovement GoTo _02CB _02B3: ApplyMovement 0, _0348 ApplyMovement LOCALID_PLAYER, _03D8 WaitMovement GoTo _02CB _02CB: ApplyMovement 0, _0354 WaitMovement Message 7 CloseMessage ApplyMovement 0, _035C WaitMovement PlayFanfare SEQ_SE_DP_KAIDAN2 ClearHasPartner RemoveObject 0 WaitFanfare SEQ_SE_DP_KAIDAN2 SetFlag FLAG_TRAVELED_WITH_CHERYL SetVar VAR_UNK_0x40B1, 2 ReleaseAll End .balign 4, 0 _0300: WalkOnSpotNormalEast MoveAction_153 EndMovement .balign 4, 0 _030C: WalkNormalSouth 2 WalkNormalEast 5 EndMovement .balign 4, 0 _0318: WalkNormalSouth WalkNormalEast 5 EndMovement .balign 4, 0 _0324: WalkNormalSouth WalkNormalEast 5 EndMovement .balign 4, 0 _0330: WalkNormalNorth WalkNormalEast 5 EndMovement .balign 4, 0 _033C: WalkNormalNorth WalkNormalEast 5 EndMovement .balign 4, 0 _0348: WalkNormalNorth 2 WalkNormalEast 5 EndMovement .balign 4, 0 _0354: WalkOnSpotNormalWest EndMovement .balign 4, 0 _035C: Delay8 WalkOnSpotNormalEast EndMovement .balign 4, 0 _0368: Delay8 3 WalkOnSpotNormalWest EndMovement .balign 4, 0 _0374: Delay8 2 WalkOnSpotNormalSouth Delay8 WalkOnSpotNormalEast EndMovement .balign 4, 0 _0388: Delay8 WalkOnSpotNormalSouth Delay8 WalkOnSpotNormalEast EndMovement .balign 4, 0 _039C: Delay8 WalkOnSpotNormalSouth Delay8 WalkOnSpotNormalEast EndMovement .balign 4, 0 _03B0: Delay8 WalkOnSpotNormalNorth Delay8 WalkOnSpotNormalEast EndMovement .balign 4, 0 _03C4: Delay8 WalkOnSpotNormalNorth Delay8 WalkOnSpotNormalEast EndMovement .balign 4, 0 _03D8: Delay8 2 WalkOnSpotNormalNorth Delay8 WalkOnSpotNormalEast EndMovement _03EC: LockAll BufferPlayerName 0 ReleaseAll End _03F5: LockAll BufferPlayerName 0 ReleaseAll End _03FE: NPCMessage 9 End _0411: PlayFanfare SEQ_SE_CONFIRM LockAll FacePlayer Message 11 CloseMessage ApplyMovement 24, _04BC WaitMovement Message 12 FacePlayer Message 13 CloseMessage GetPlayerDir VAR_RESULT GoToIfEq VAR_RESULT, 0, _046C GoToIfEq VAR_RESULT, 1, _047E GoToIfEq VAR_RESULT, 2, _0490 GoToIfEq VAR_RESULT, 3, _04A2 End _046C: ApplyMovement 24, _04D0 WaitMovement GoTo _04B4 End _047E: ApplyMovement 24, _04C4 WaitMovement GoTo _04B4 End _0490: ApplyMovement 24, _04C4 WaitMovement GoTo _04B4 End _04A2: ApplyMovement 24, _04C4 WaitMovement GoTo _04B4 End _04B4: RemoveObject 24 ReleaseAll End .balign 4, 0 _04BC: WalkOnSpotNormalNorth EndMovement .balign 4, 0 _04C4: WalkNormalSouth 2 WalkNormalEast 9 EndMovement .balign 4, 0 _04D0: WalkNormalWest WalkNormalSouth 2 WalkNormalEast 10 EndMovement _04E0: ShowLandmarkSign 14 End _04F7: ShowScrollingSign 15 End _050C: EventMessage 10 End _051D: LockAll SetVar VAR_UNK_0x40CD, 2 ApplyMovement 0, _053C WaitMovement Message 8 WaitABXPadPress CloseMessage ReleaseAll End .balign 4, 0 _053C: WalkOnSpotNormalNorth EndMovement