#include "macros/scrcmd.inc" #include "res/text/bank/distortion_world_1f.h" ScriptEntry _0016 ScriptEntry _001A ScriptEntry _0070 ScriptEntry _011D ScriptEntry _012A ScriptEntryEnd _0016: InitPersistedMapFeaturesForDistortionWorld End _001A: PlayFanfare SEQ_SE_CONFIRM LockAll Message 7 ShowYesNoMenu VAR_RESULT GoToIfEq VAR_RESULT, MENU_YES, _003A CloseMessage ReleaseAll End _003A: BufferPlayerName 0 Message 8 CloseMessage PlayFanfare SEQ_SE_PL_SYUWA SetPartyGiratinaForm GIRATINA_FORM_ALTERED FadeScreenOut WaitFadeScreen Warp MAP_HEADER_SPEAR_PILLAR_DISTORTED, 0, 31, 33, 1 FadeScreenIn WaitFadeScreen End _0070: LockAll ApplyMovement LOCALID_PLAYER, _0140 WaitMovement ApplyMovement LOCALID_PLAYER, _014C WaitMovement ScrCmd_311 128 ApplyMovement 128, _017C WaitMovement Message 0 CloseMessageWithoutErasing ApplyMovement 128, _0198 WaitMovement Message 1 CloseMessageWithoutErasing ApplyMovement 128, _01A4 WaitMovement Message 2 CloseMessage ApplyMovement LOCALID_PLAYER, _0154 ApplyMovement 128, _01AC WaitMovement StartDistortionWorldGiratinaShadowEvent 0 ApplyMovement LOCALID_PLAYER, _0160 ApplyMovement 128, _01B4 WaitMovement WaitTime 30, VAR_RESULT FinishDistortionWorldGiratinaShadowEvent Message 3 WaitABXPadPress CloseMessage ApplyMovement LOCALID_PLAYER, _0174 ApplyMovement 128, _01C4 WaitMovement Message 4 CloseMessage ApplyMovement 128, _01CC WaitMovement ScrCmd_312 128 SetVar VAR_DISTORTION_WORLD_PROGRESS, 1 ReleaseAll End _011D: LockAll Message 5 WaitABPadPress CloseMessage ReleaseAll End _012A: NPCMessage 6 End .balign 4, 0 _0140: WalkNormalWest Delay8 EndMovement .balign 4, 0 _014C: WalkOnSpotNormalEast EndMovement .balign 4, 0 _0154: Delay8 WalkOnSpotNormalSouth EndMovement .balign 4, 0 _0160: Delay4 FaceWest EmoteExclamationMark FaceEast EndMovement .balign 4, 0 _0174: WalkOnSpotNormalSouth EndMovement .balign 4, 0 _017C: WalkOnSpotNormalSouth Delay16 2 WalkOnSpotNormalEast Delay8 WalkOnSpotNormalNorth Delay8 EndMovement .balign 4, 0 _0198: WalkOnSpotNormalSouth Delay8 EndMovement .balign 4, 0 _01A4: WalkOnSpotNormalWest EndMovement .balign 4, 0 _01AC: WalkNormalSouth 2 EndMovement .balign 4, 0 _01B4: FaceWest EmoteExclamationMark FaceEast EndMovement .balign 4, 0 _01C4: WalkOnSpotNormalNorth EndMovement .balign 4, 0 _01CC: WalkNormalWest 3 WalkNormalSouth 3 WalkNormalWest 2 WalkNormalSouth WalkNormalWest 6 EndMovement