#ifndef POKEPLATINUM_POKETCH_MEMORY_H #define POKEPLATINUM_POKETCH_MEMORY_H void PoketchMemory_ResetActiveAppID(void); void PoketchMemory_Write32(u32 appID, const void *src, u32 size); BOOL PoketchMemory_Read32(u32 appID, void *dst, u32 size); void PoketchMemory_WriteFast(u32 appID, const void *src, u32 size); BOOL PoketchMemory_ReadFast(u32 appID, void *dst, u32 size); #endif // POKEPLATINUM_POKETCH_MEMORY_H