#ifndef POKEPLATINUM_VRAM_TRANSFER_H #define POKEPLATINUM_VRAM_TRANSFER_H #include "constants/heap.h" void VramTransfer_New(u32 capacity, enum HeapId heapID); void VramTransfer_Free(void); BOOL VramTransfer_Request(NNS_GFD_DST_TYPE type, u32 destAddr, void *buf, u32 size); void VramTransfer_Process(void); #endif // POKEPLATINUM_VRAM_TRANSFER_H