#ifndef POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H #define POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H typedef struct MapLoadMode { u32 fieldBottomScreen : 4; u32 skipMapAttributes : 4; u32 useSimpleTerrainCollisions : 4; u32 unk_00_12 : 4; u32 useSeparateTerrainAttributes : 4; u32 unk_00_20 : 4; u32 separateTerrainAttributesBlockCount : 8; u32 unk_04; } MapLoadMode; #endif // POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H