#ifndef POKEPLATINUM_SCRIPT_FUNCS_0_H #define POKEPLATINUM_SCRIPT_FUNCS_0_H #include "battle_anim/battle_anim_system.h" #include "sprite_system.h" void ov12_0222AE68(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3); void BattleAnimScriptFunc_Strength(BattleAnimSystem *system); void BattleAnimScriptFunc_BulkUp(BattleAnimSystem *system); void BattleAnimScriptFunc_DoubleTeam(BattleAnimSystem *system); void BattleAnimScriptFunc_Growth(BattleAnimSystem *system); void BattleAnimScriptFunc_Meditate(BattleAnimSystem *system); void BattleAnimScriptFunc_Teleport(BattleAnimSystem *system); void BattleAnimScriptFunc_Flash(BattleAnimSystem *system); void BattleAnimScriptFunc_Splash(BattleAnimSystem *system); void BattleAnimScriptFunc_Harden(BattleAnimSystem *system); void BattleAnimScriptFunc_Minimize(BattleAnimSystem *system); void BattleAnimScriptFunc_Earthquake(BattleAnimSystem *system); void BattleAnimScriptFunc_Nightmare(BattleAnimSystem *system); void BattleAnimScriptFunc_Flail(BattleAnimSystem *system); void BattleAnimScriptFunc_Magnitude(BattleAnimSystem *system); void BattleAnimScriptFunc_OdorSleuth(BattleAnimSystem *system); void ov12_0222CC54(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3); void BattleAnimScriptFunc_Surf(BattleAnimSystem *system); void ov12_0222D56C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3); #endif // POKEPLATINUM_SCRIPT_FUNCS_0_H