#ifndef POKEPLATINUM_SPRITE_TRANSFER_H #define POKEPLATINUM_SPRITE_TRANSFER_H #include #include "sprite_resource.h" BOOL SpriteTransfer_RequestChar(const SpriteResource *resource); void SpriteTransfer_RequestCharList(const SpriteResourceList *resourceList); BOOL SpriteTransfer_RequestCharWithHardwareMappingType(const SpriteResource *resource); BOOL SpriteTransfer_RequestCharAtEnd(const SpriteResource *resource); void SpriteTransfer_RequestCharListAtEnd(const SpriteResourceList *resourceList); BOOL SpriteTransfer_RequestCharAtEndWithHardwareMappingType(const SpriteResource *resource); void SpriteTransfer_ReplaceCharData(const SpriteResource *dst, const SpriteResource *src); void SpriteTransfer_RetransferCharData(const SpriteResource *resource); void SpriteTransfer_ResetCharTransfer(SpriteResource *resource); void SpriteTransfer_ResetCharTransferList(SpriteResourceList *resourceList); NNSG2dImageProxy *SpriteTransfer_GetImageProxy(const SpriteResource *resource); NNSG2dImageProxy *SpriteTransfer_GetCellTransferProxy(const SpriteResource *charResource, const SpriteResource *cellResource); void SpriteTransfer_DeleteCharTransfer(const NNSG2dImageProxy *imageProxy); BOOL SpriteTransfer_RequestPlttWholeRange(const SpriteResource *resource); void SpriteTransfer_RequestPlttWholeRangeList(const SpriteResourceList *resourceList); BOOL SpriteTransfer_RequestPlttFreeSpace(const SpriteResource *resource); void SpriteTransfer_RequestPlttFreeSpaceList(const SpriteResourceList *resourceList); void SpriteTransfer_ReplacePlttData(const SpriteResource *resource); void SpriteTransfer_ResetPlttTransfer(SpriteResource *resource); void SpriteTransfer_ResetPlttTransferList(SpriteResourceList *resourceList); const NNSG2dImagePaletteProxy *SpriteTransfer_GetPaletteProxy(const SpriteResource *resource, NNSG2dImageProxy *imageProxy); u32 SpriteTransfer_GetPlttOffset(const SpriteResource *resource, NNS_G2D_VRAM_TYPE vramType); #endif // POKEPLATINUM_SPRITE_TRANSFER_H