#ifndef POKEPLATINUM_LOCATION_H #define POKEPLATINUM_LOCATION_H #include "savedata.h" #define WARP_ID_NONE -1 enum FaceDirection { FACE_UP = 0, FACE_DOWN, FACE_LEFT, FACE_RIGHT, }; typedef struct Location { int mapId; int warpId; int x; int z; int faceDirection; } Location; static inline void Location_Set(Location *location, int mapId, int warpId, int x, int z, int faceDirection) { location->mapId = mapId; location->warpId = warpId; location->x = x; location->z = z; location->faceDirection = faceDirection; } void SetPlayerStartLocation(Location *outLocation); void SetPlayerFirstRespawnLocation(Location *outLocation); void InitPlayerStartLocation(SaveData *saveData); #endif // POKEPLATINUM_LOCATION_H