#ifndef POKEPLATINUM_EASY3D_H #define POKEPLATINUM_EASY3D_H #include #include void Easy3D_LoadModelFromPath(const u8 heapID, const char *path, NNSG3dResMdl **outModel, NNSG3dResFileHeader **outResource); void Easy3D_LoadModelFromResource(NNSG3dResMdl **outModel, NNSG3dResFileHeader **resource); void Easy3D_InitRenderObjFromPath(const u8 heapID, const char *path, NNSG3dRenderObj *obj, NNSG3dResMdl **outModel, NNSG3dResFileHeader **outResource); void Easy3D_InitRenderObjFromResource(NNSG3dRenderObj *renderObj, NNSG3dResMdl **model, NNSG3dResFileHeader **resource); BOOL Easy3D_IsTextureUploadedToVRAM(NNSG3dResTex *texture); void Easy3D_DrawRenderObj(NNSG3dRenderObj *renderObj, const VecFx32 *pos, const MtxFx33 *rot, const VecFx32 *scale); void Easy3D_DrawRenderObjSimple(NNSG3dRenderObj *renderObj, const VecFx32 *pos, const MtxFx33 *rot, const VecFx32 *scale); void Easy3D_Init(const u8 heapID); void Easy3D_Shutdown(void); BOOL Easy3D_BindTextureToResource(void *resource, NNSG3dResTex *texture); BOOL Easy3D_UploadTextureToVRAM(NNSG3dResTex *texture); #endif // POKEPLATINUM_EASY3D_H