#ifndef POKEPLATINUM_CELL_TRANSFER_H #define POKEPLATINUM_CELL_TRANSFER_H #include #include "constants/heap.h" NNSG2dCellTransferState *CellTransfer_New(int capacity, enum HeapID heapID); void CellTransfer_Update(void); void CellTransfer_Free(NNSG2dCellTransferState *transferStates); #endif // POKEPLATINUM_CELL_TRANSFER_H